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	<title>Comments on: Non-Euclidean User Interfaces</title>
	<atom:link href="http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/</link>
	<description>The decomposition of organic thoughts into a digital residue that, much like traditional compost (or manure, for that matter), may contain some trace nutrients… or may just smell bad.</description>
	<lastBuildDate>Mon, 02 Nov 2009 20:19:55 +0000</lastBuildDate>
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		<item>
		<title>By: ronbrinkmann</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-328</link>
		<dc:creator>ronbrinkmann</dc:creator>
		<pubDate>Wed, 08 Apr 2009 23:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-328</guid>
		<description>Hi Piter - I guess I mostly started this blog just to toss random ideas into the wild so I could stop thinking about them :-)</description>
		<content:encoded><![CDATA[<p>Hi Piter &#8211; I guess I mostly started this blog just to toss random ideas into the wild so I could stop thinking about them :-)</p>
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	<item>
		<title>By: PiterKokoniz</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-327</link>
		<dc:creator>PiterKokoniz</dc:creator>
		<pubDate>Tue, 07 Apr 2009 22:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-327</guid>
		<description>Hello !!! ^_^
I am Piter Kokoniz. oOnly want to tell, that I&#039;v found your blog very interesting
And want to ask you: what was the reasson for you to start this blog?
Sorry for my bad english:)
Thank you:)
Your Piter Kokoniz, from Latvia</description>
		<content:encoded><![CDATA[<p>Hello !!! ^_^<br />
I am Piter Kokoniz. oOnly want to tell, that I&#8217;v found your blog very interesting<br />
And want to ask you: what was the reasson for you to start this blog?<br />
Sorry for my bad english:)<br />
Thank you:)<br />
Your Piter Kokoniz, from Latvia</p>
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	<item>
		<title>By: RaiulBaztepo</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-321</link>
		<dc:creator>RaiulBaztepo</dc:creator>
		<pubDate>Sat, 28 Mar 2009 20:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-321</guid>
		<description>Hello!
Very Interesting post! Thank you for such interesting resource! 
PS: Sorry for my bad english, I&#039;v just started to learn this language ;)
See you! 
Your, Raiul Baztepo</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Very Interesting post! Thank you for such interesting resource!<br />
PS: Sorry for my bad english, I&#8217;v just started to learn this language ;)<br />
See you!<br />
Your, Raiul Baztepo</p>
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	<item>
		<title>By: EnjoyMedia</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-314</link>
		<dc:creator>EnjoyMedia</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-314</guid>
		<description>Nice post.</description>
		<content:encoded><![CDATA[<p>Nice post.</p>
]]></content:encoded>
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	<item>
		<title>By: טל טבקמן &#124; ממשק ניווט המתבסס על עיוות חזותי</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-279</link>
		<dc:creator>טל טבקמן &#124; ממשק ניווט המתבסס על עיוות חזותי</dc:creator>
		<pubDate>Sat, 07 Feb 2009 17:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-279</guid>
		<description>[...] להתייחסות לממשקים העובדים במגבלות של מסכים קטנים - ממשק משתמש לא מישורי*. הקונספט מתבסס על עיוות חזותי של התוכן בכדי להגדיל את [...]</description>
		<content:encoded><![CDATA[<p>[...] להתייחסות לממשקים העובדים במגבלות של מסכים קטנים &#8211; ממשק משתמש לא מישורי*. הקונספט מתבסס על עיוות חזותי של התוכן בכדי להגדיל את [...]</p>
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	<item>
		<title>By: Moving Non-Euclidean Geometry to Physical Form &#171; The Mozilla Phone</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-274</link>
		<dc:creator>Moving Non-Euclidean Geometry to Physical Form &#171; The Mozilla Phone</dc:creator>
		<pubDate>Mon, 26 Jan 2009 09:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-274</guid>
		<description>[...] what was the most relevant comment I received about my last project, Ron Brinkman linked me to his great discussion on non-euclidean display modes.  In the small, enclosed mobile display space, this technology [...]</description>
		<content:encoded><![CDATA[<p>[...] what was the most relevant comment I received about my last project, Ron Brinkman linked me to his great discussion on non-euclidean display modes.  In the small, enclosed mobile display space, this technology [...]</p>
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	<item>
		<title>By: ronbrinkmann</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-181</link>
		<dc:creator>ronbrinkmann</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-181</guid>
		<description>Thanks for the comments Vnayak, but I don&#039;t really agree with point#2.  If the only point of a videogame was to make it harder then you might as well reduce the field of view to something even smaller and add in a simulation for bad vision while you&#039;re at it!  :-)

The point is that we&#039;d like to emulate the experience of reality, and our normal vision includes the ability to sense motion (without seeing much detail) on the periphery of your vision cone.  This is a suggestion for a method to provide a similar experience within the limitations of a normal computer monitor.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments Vnayak, but I don&#8217;t really agree with point#2.  If the only point of a videogame was to make it harder then you might as well reduce the field of view to something even smaller and add in a simulation for bad vision while you&#8217;re at it!  :-)</p>
<p>The point is that we&#8217;d like to emulate the experience of reality, and our normal vision includes the ability to sense motion (without seeing much detail) on the periphery of your vision cone.  This is a suggestion for a method to provide a similar experience within the limitations of a normal computer monitor.</p>
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	<item>
		<title>By: vnayak</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-178</link>
		<dc:creator>vnayak</dc:creator>
		<pubDate>Wed, 29 Oct 2008 04:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-178</guid>
		<description>Hi Ron,

1. The first concept is good. Lets you find what you want on the screen. But i think one should use this only to find some specific data on the screen but while  actually accessing that data, I think the page should be zoomed in [normal zoom] and not your kind of zoom [reading is strainy]

2. Second concept is bad. Because in a video game you want the experience to be realistic and not provide you more vision. If playing becomes easy, there would be no fun in playing.

regards,
vnayak.</description>
		<content:encoded><![CDATA[<p>Hi Ron,</p>
<p>1. The first concept is good. Lets you find what you want on the screen. But i think one should use this only to find some specific data on the screen but while  actually accessing that data, I think the page should be zoomed in [normal zoom] and not your kind of zoom [reading is strainy]</p>
<p>2. Second concept is bad. Because in a video game you want the experience to be realistic and not provide you more vision. If playing becomes easy, there would be no fun in playing.</p>
<p>regards,<br />
vnayak.</p>
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	<item>
		<title>By: non-euclidean browser ui - design ~ tina</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-173</link>
		<dc:creator>non-euclidean browser ui - design ~ tina</dc:creator>
		<pubDate>Thu, 16 Oct 2008 20:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-173</guid>
		<description>[...] http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/" rel="nofollow">http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/</a> [...]</p>
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	<item>
		<title>By: A different Greg</title>
		<link>http://digitalcomposting.wordpress.com/2008/08/08/non-euclidean-user-interfaces-2/#comment-171</link>
		<dc:creator>A different Greg</dc:creator>
		<pubDate>Thu, 16 Oct 2008 12:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://digitalcomposting.wordpress.com/?p=84#comment-171</guid>
		<description>What you&#039;re looking for are &quot;polar fish eye&quot; and &quot;cartesian fish eye&quot; views.</description>
		<content:encoded><![CDATA[<p>What you&#8217;re looking for are &#8220;polar fish eye&#8221; and &#8220;cartesian fish eye&#8221; views.</p>
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